Whoops!) To ease the burden resource rooms can be built together and upgraded, to increase their efficiency and production. If your production falls into the red, your dwellers start to suffer (as I found out with Vault 304 when I came back and everyone was nearly dead and irradiated. The game quickly becomes a resource juggling act after that, as it’s your responsibility to make sure the vault has enough food, water and power for all the dwellers. Rooms are split into 3 kinds: production rooms (which produce clean water, food and power), training rooms and living quarters, and you unlock more as your population grows. Building and expanding your vault is simple: click the lovely 3D room you want to build, click where you want to place it and (provided you have enough caps) then room is instantly built. When you start playing you’re greeted with many familiar aspects from the Fallout universe, and just in case you’re not a die-hard fan they provided a tutorial to ease you in to Vault-running. No pressure, right? To be honest, you can’t really do worse than most of the already-existing Vaults, so it’s all good fun! Shelter puts you in the role of Overseer, with the lives of many dwellers in your capable hands. Sound about right? Luckily Bethesda have a fantastic new way to kill time and get your Fallout fix – Fallout: Shelter, their first mobile title that was announced and released at their E3 conference this year. You’ve killed Super Mutants, mutated animals and insane robots (maybe even hiring a few as crazy companions) and now you’re finding ways to pass the time until Fallout 4 comes out. You’ve travelled the Wasteland as the Courier or the hero from Vault 101.
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